Transition Design


New State of Matter is a design initiative here to make the world transition by redefining what matters.
It fundamentally changes the relationship between people and things.
It turns traditional business and production models on their heads.
It makes cloudy ideas materialize into solid designs.

Core Relief Redesign

The world is currently seeing an enormous displacement of people, mostly from Syria, Afghanistan, Iraq and from north-west African nations. (source: UN) While the European states are struggling with policy reform and are polarized because of their own economic crisis, the UN and a multitude of NGOs are stumbling over one another to provide hospitality and care to the displaced. Amongst the care they provide are a number of so called Core Relief Items from the UNHCR. The 14 standard life‐sustaining items include plastic tarpaulins, family tents, fleece blankets, sleeping mats, kitchen sets, jerry cans, buckets and most recently a Refugee Housing Unit. The items despite being made with durable materials, due to constant exposure to the elements and over‐ use, their core functions have a low life expectancy.
CORE RELIEF will use open‐source design and additive manufacturing to improve, up‐cycle and recycle the 14 standard core relief items in efforts to improve properties, extend life‐span, or give a second chance to a depleted item. By focusing on the UNHCR specified Core Relief Items the results of a localized workshop in Lesvos are applicable in every disaster area and emergency zone around the world.


Several adapters were 3D printed to add extra functionality to the flexible jerrycans provided by UNHCR; a.o. a tap, a water filter and a breather device. Find the designs here and read more about the project.

Core Relief is supported by a.o.


Endless Objects

Whether product obsolescence is planned or just happens, either way product lifetimes are getting shorter and shorter. (source) With Endless Objects we want to build “The Spotify of Consumer Products”. The uprise of makerspaces and fablabs in urban areas all over the world has made digital manufacturing technology accessible to the masses. Prosumers are already making and maintaining their own products made with a.o. 3d-printing technology and programmable microprocessors like the Arduino and Raspberry Pi. Why shouldn’t other kinds of consumer products be maintainable or upgraded in these urban workshops? Companies are still afraid of being liable for bad quality products and are hesitant to share information on the design. With Endless Objects, we are making it both profitable and safe for companies to start sharing this information with makerspaces and fablabs so that consumers can get their products serviced locally and sustainably.

A test case was done with the company Bugaboo. Several replacement items were designed and printed by a group of interns. These parts were tested for strength and durability and assessed on their contribution to the sustainability of the Bugaboo stroller. The parts and repair guide can be found here:

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The video shows a repaired Bugaboo Frog brake handle which became the reason to start the project with Bugaboo and have interns do a study.

Endless Objects is supported by

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Second-hand Stylist

What if machines could learn a sense of fashion and use this to distribute second-hand clothes through the internet? Fashion is the second most polluting industry in the world (after oil) and faces many sustainability challenges: ‘fast fashion’, ‘deadstock’, ‘sweatshops’ and ‘over irrigation’ are a few key examples. To make it worse, every year each person disposes 24 out of 40 items with non-textile items and these get incinerated. (Measuring the Dutch Clothing Mountain) Out of the other 16 that are separately collected, 11 are suited for reuse.
We are inspired by the way that some shops/stylists are able to pick out, re-market and thereby sell used clothing again. One could argue that so much fashion has already been made and, as fashion trends are cyclical, it’s a matter of knowing how to dig for the right clothes and recommend them to the right person. Our vision is to get maximum use out of all clothes and we are therefore working on algorithms that can recognize, categorize, match and recommend them to people based on their style.
Another aspect is the digitization/photographing of the clothes. We are developing an installation that allows traders of used clothes to do this at marginal cost per item and at webshop quality.

Our first app is now available for testing with the inventory of one of our partner stores in Rotterdam. This app let’s you choose the colors of the clothes and finds you matching tops and bottoms. You decide which ones you like and create training data for a matching algorithm.




Pathfinders is an investigation into how design and design processes can be used to unravel and stimulate discourse. The interview format is being redesigned by introducing objects that learn from the people that wear them and pass on that knowledge to the next. As part of a residency in the Unstable Design Lab, several intra-active concepts have been developed that come together in a boyscout/girlscout outfit that becomes the mediator/interviewer.
The outfit symbolizes how we take on certain roles within society and this roleplay helps people find out their positions. The concerns around the topic (in this case; having children) are being represented in badges that can be added to a sash. The tie records the conversations and can interject audio segments that it recorded from previous conversations. This starts and helps the conversation along by offering the couple new perspectives. In order to record, analyze and (re)actively playback audio a combination of wearable microcontrollers and specific algorithms have to be used.

The first set of conversations that form initial anecdotal anti-data be found on Soundcloud: Pathfinders playlist.
This project has been supported by Creative Industries Fund NL and has been presented for the first time at Dutch Design Week 2018.



With WOOF&WOW we are using low-cost, open-source processing techniques for PET bottles and innovating on weaving techniques to process these bottles into material that can be used for functional products like furniture and playground products. We want to include people at the margins of society in the process of creating these kind of products because we believe that everyone has talent and regardless of their socio-demographic position should be included. With weavers in Peru we will be producing the material for the design of Icelandic designer Marta Sif.


For playgrounds we are developing and testing designs of a.o. swings made entirely of recycled PET bottles. Our goal is to work together with local communities to collectively, young and old, make these products for their local playgrounds.

Making wire from bottles in Peru.

WOOF&WOW is supported amongst others by

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Free Fins

Why should you 3d-print anything? Because every time you make it, you can make it custom.

This is the first version of a tool with which surfers can design their own fins. The goal is to recommend fins based on the surfer’s weight, experience, board, surfstyle and type of wave. Currently the fins are composed manually by adjusting the main characteristics: depth, base length, foil, sweep and cant. The design is based on a FCS fin design and the features area, sweep and depth are shown to compare. There is choice between a single, twin or tri fin setup and an FCS, Futures or Finbox system. The FCS II and a quad setup will be added later and more adventureous shapes are in the pipeline like for example whale bumps on the front (which increase laminar flow) and shark skin dimples (that reduce drag). For reference, this website provides a comprehensive overview: If you want your custom fins made from recycled (ocean) plastic please get in touch!

The ‘Free Fins’ tool on

A test, injection moulding one of the fin designs from recycled plastic.